AI Insights · Timothy · October 2021
Top 5 io Games on Android in Belgium, Q3 2021
In Q3 2021, the top 5 io games on Android in Belgium showcased varied trends in downloads, revenue, and active users, with significant fluctuations observed across different metrics.
In Q3 2021, the top 5 io games on the Android platform in Belgium demonstrated diverse performance trends in terms of weekly downloads, revenue, and active users. The data from Sensor Tower reveals interesting insights into the dynamics of these popular games.
Ancient Battle by Lion Studios experienced a notable peak in weekly revenue, reaching around $483 in the last week of July. However, the revenue saw a gradual decline, dropping to approximately $17 by the end of September. Weekly downloads showed minor fluctuations, peaking at 154 in early July and stabilizing around 79 towards the quarter's end. The weekly active users saw a slight decline overall, from 465 at the beginning of the quarter to 357 by the end.
Snake Rivals - Fun Snake Game from Supersolid saw its revenue peak at $165 in late June, followed by a steady decline to about $38 by the end of September. Weekly downloads remained relatively stable, averaging around 240-276, with a slight dip to 190 in late August. Active users showed a gradual decline from 1.3K at the start of the quarter to 870 by the end.
For Agar.io by Miniclip.com, the revenue peaked at $181 in late June, followed by a decline to $47 in early September, before rising again to $102 by the end of the quarter. The game’s weekly downloads were highest at 445 in late June and maintained a steady range between 247 and 376 throughout the quarter. Weekly active users saw a mild decline from 2.6K to just over 2K.
Little Big Snake by Shockwave LLC reported a peak in revenue at $111 in late July, which then fluctuated and dropped to $13 by the end of September. Downloads varied, peaking at 131 in late July and stabilizing around 80 by the end of the quarter. The active users metric showed minor fluctuations, maintaining around 450 to 557 throughout the quarter.
State.io — Conquer the World from CASUAL AZUR GAMES displayed a peak in weekly downloads at 4.8K in late September. Revenue showed fluctuations, peaking at $47 in late July and late August. Weekly active users saw a peak in late August at 12.3K, with a decline to around 9.5K by the end of September.
These insights from Sensor Tower highlight the dynamic nature of the mobile gaming market in Belgium. For more detailed analytics and insights, visit Sensor Tower's website.